— Adam Baldwin (@AdamBaldwin) October 21, 2014
Readers won’t let go of the debate:
As Arthur Chu artfully pointed out, the basic dynamic of #GamerGate is no different than that of the Tea Party: white dudes angry about Those People encroaching on their turf. What #GGers lambast as the “corruption” of gaming journalism isn’t part of the creeping menace of sponsored content; it’s the default mode of operation. Gaming publications have always been willing and enthusiastic adjuncts of the industry PR machine. The field’s evolution is no different than any other kind of entertainment journalism – critical film, music, and sports coverage didn’t emerge until the 1960s. To this day, no major entertainment media outlet meets the journalistic standard #GamerGate purports to demand (see: ESPN and the NFL). Really, where’s the scandal?
The difference now, of course, is the existence of social media and how it enables new ways of lashing out. No one has more skill with the Internet’s tools of harassment and abuse than the stereotypical gamer. Pretending that violent threats against outspoken women – whose collective influence in gaming, I should point out, is minuscule at best – have nothing to do with #GamerGate is absurd.
The video game media, generally speaking, is garbage. … But here’s the thing, you guys: if video game journalism is garbage, then #gamergate is garbage from an Egyptian restaurant that’s been baking in the sun in July in a heatwave on a New York corner, complete with extra dog poop and infested with cockroaches that have names like Misogyny and Threats Against Women. However well-intentioned some members of #gamergate may be, and however much I may agree with some criticisms of the video game media, the grimy sexism and hideous threats that have been made in the name of #gamergate renders the whole “movement” totally unpalatable to me.