Tom Chatfield looks at the evidence for cultural collapse:
So far, the dire predictions many have made about the "death" of traditional narratives and imaginative thought at the hands of video games have at best equivocal evidence to support them. Television and cinema may be suffering, economically, at the hands of interactive media. But literacy standards and book sales have failed to nosedive, and both books and radio are happily expanding into an age that increasingly looks like it will be anything but lived on-screen. Young people still enjoy sport, going out and listening to music. They like playing games with their friends, and using the internet to keep in touch and arrange meetings rather than to isolate themselves. And most research—including a recent $1.5m study funded by the US government—suggests that even pre-teens are not in the habit of blurring game and real worlds. This finding chimes with an obvious truth: that a large proportion of "problem behaviours" in relation to any medium or substance exist for resolutely old-fashioned reasons—lack of education, parental attention, security, support and experience.