“E” Is For Evil

Computer scientists design a virtual character who is pure evil (as well as kinda hot):

To be truly evil, someone must have sought to do harm by planning to commit some morally wrong action with no prompting from others (whether this person successfully executes his or Definingevil_1 her plan is beside the point). The evil person must have tried to carry out this plan with the hope of "causing considerable harm to others," Bringsjord says. Finally, "and most importantly," he adds, if this evil person were willing to analyze his or her reasons for wanting to commit this morally wrong action, these reasons would either prove to be incoherent, or they would reveal that the evil person knew he or she was doing something wrong and regarded the harm caused as a good thing.

Bringsjord’s research builds on earlier definitions put forth by San Diego State University philosophy professor J. Angelo Corlett as well as the late sociopolitical philosophers and psychologists, Joel Feinberg and Erich Fromm, but most significantly by psychiatrist and author M. Scott Peck in his 1983 book, People of the Lie, The Hope for Healing Human Evil. After reading Peck’s tome about clinically evil people, "I thought it would be interesting to come up with formal structures that define evil," Bringsjord says, "and, ultimately, to create a purely evil character the way a creative writer would."