Face Of The Day

DrugWarCorpsePedroPardoGetty

A corpse lies on the floor next to a car outside a house in Acapulco, Guerrero state, Mexico on September 23, 2010. Seven people were killed Thursday with assault rifles AK47 during a clash between drug dealers. The Mexican government declared war on the drug cartels on December 2006, which has since left 22,743 people dead according to official records. By Pedro Pardo/AFP/Getty Images.

Why Americans Hate Government

In a wonderful profile of an improv comedy performer in New York City, this excerpt struck me:

When I ask him what he’s doing for money, he starts telling me about his new job as a driver for Van Leeuwen’s Artisanal Ice Cream trucks, which doesn’t start till the weather warms up, but which he’s already excited about because it meant he got to spend yesterday at the Department of Consumer Affairs learning about all the forms one has to fill out to get certified to handle food in New York. “I like the bureaucracy of it because I don’t have that in my life at all,” he says, sounding like an excited child. “You have to do this up here and then you have to wait six days and then you have to go downtown and check with somebody at an office and then you have to wait for something in the mail and then bring that and do other things that other people have sent you and then you have to get them in triplicate and make sure you have a proper proof of ID, and proof of address, which can be a number of different things …”

All that to sell ice cream.

The Washington Post And The T-Word

A breakthrough:

The Obama administration has cited the state-secrets argument in at least three cases since taking office – in defense of Bush-era warrantless wiretapping, surveillance of an Islamic charity, and the torture and rendition of CIA prisoners. It prevailed in the last case last week, on a 6 to 5 vote by the U.S. Court of Appeals for the 9th Circuit.

My italics. So the news side of the Washington Post logically now regards one its columnists, Marc Thiessen, as a war criminal.

When Gay Camp Was Heterosexual

Stefany Anne Golberg mourns the death of the Liberace Museum in Las Vegas:

Liberace was the highest-paid performer of his day. This made him, in one sense, bigger than Elvis, bigger than the Beatles (and ergo bigger than Jesus). For every person who was ashamed of him, thousands more fell to his charms. Liberace’s art was the show, and he gave us everything he had.

The costumes, the glitz, the fancy cars, the rhinestone-encrusted pianos — they were instruments in Liberace’s orchestra. “I’m a one-man Disneyland,” Liberace once said proudly. Liberace didn’t just put on a concert; he was ringmaster in a theater of fairytales. And with each show, he captured why it is we like fairytales so much: At the center of the stories are ordinary people, trying to believe in something a little extraordinary, a little bigger than themselves.

And everyone who loved him and worshiped him at the time were absolutely sure he was straight.

You Asked; We Delivered

Good news, everyone! We have finally initiated a "Read On" feature for longer posts that doesn't require you to click onto a totally new page and then click back again to the Dish. Instead, when you click "Read On", the whole post will unfold on the same page and then collapse again when you click on "Collapse Post."

This turned out to be more complicated technically than we thought (don't ask me why, I have no expertise) but Patrick, Chris, Zoe and Conor are thrilled with it, and hope you are too. Immense thanks to Betsy Ebersole, Bob Cohn, Scott Havens, James Bennet, Patrick Appel, and all those who helped make this happen.

Of course, if you notice any problems with anything, especially any slowness in loading, please let us know.

Glass Conveyor Belt

This week Rachel Sklar ripped apart Newsweek's cover story (itself a less-satisfying echo of Hanna R0sin's Atlantic cover-story here) on how the traditional male species is endangered:

[N]owhere in the article does the term “gay” or “homosexual” appear. This article conceives of men, maleness, and “the New Macho” as an entirely heterosexual thing. That, too, is wildly irresponsible.

Tracy Clark-Flory lobbed a different criticism:

Their argument is essentially that we need to encourage men to take active caretaking roles at home and at work. This means putting more emphasis on the importance of fatherhood and recasting so-called nurturing professions so that they no longer seem the sole domain of women. Another way of saying all that? Men need feminism.

Jezebel's Anna North weighed in:

And while Romano and Dokoupil do seem to care about such important issues as child care and the division of household labor, in some ways their piece echoes more softly what backlash pieces shout: that men need to find a way to get back on top. 

Newsweek author Andrew Romano responded:
By pointing out that men have suffered 72 percent of all job losses during the Great Recession, that men are performing worse than women at every level of school, that the vast majority of new jobs over the next 10 years or so will come in fields that currently employ far more women than men, and that men aren’t doing nearly as much housework or childrearing as women—and then going on to provide specific policy prescriptions to help men fulfill their potential in these areas— we aren’t bemoaning the fact that men and women are now equal and longing for a return to male superiority. We are trying to identify ways that men can hold up their end of a changing bargain.

Video Games’ Challenge

Donovan Hohn interviews Tom Bissell, author of Extra Lives: Why Video Games Matter, which views games through an intellectual screen:

This is the great bugaboo of people opposed to video games as a workable art form: that interactivity sabotages narrative meaning. I can see how that argument works, and I agree with it insofar as an interactive Macbeth would not be Macbeth. The counterargument is that video game storytelling doesn’t really mean a Macbeth in which you can do whatever you feel like; the video game author has to give the player a limited number of choices and make it seem as though anything is possible. A video game Macbeth means a slightly more variable Macbeth, not an anything-goes Macbeth.

I think that a sensitive, thoughtful game designer could design any number of affecting scenarios to play out within a Macbeth-like plot structure. But this is all citrus and cider, obviously, since, as Clint Hocking says in the book, the nature of drama as it is currently understood is that it is authored. Period. No one designing a game, I think, would have any aspirations toward something like Macbeth, which is a work of art designed to plunge inward. Games don’t do that very well. And maybe they don’t have to, any more than novels need to have great action sequences.

The View From Your Window Contest

Vfyw-contest_9-25

You have until noon on Tuesday to guess it. City and/or state first, then country. Please put the location in the subject heading, along with any description within the email. If no one guesses the exact location, proximity counts.  Be sure to email entries to VFYWcontest@theatlantic.com. Winner gets a free The View From Your Window book, courtesy of Blurb. Have at it.