Mariarosaria Taddeo elaborates on the new definition of war and the problems it presents:
[W]hen you have robots fighting a war in a foreign country, the population of that country is going to be slow to gain trust, which can make occupation or even just persuasion quite difficult. You can see this in Iraq or Afghanistan, where the populations have been slower to develop empathy for American forces because they see them as people who send machines to fight a war. But these shortcomings aren't weighty enough to convince politicians or generals to forgo the use of these technologies, and because of that I expect this trend towards the use of robotic weapons will continue.
Shaun Randol reviews Harun Farocki’s recent video installation at the Museum of Modern Art that juxtaposes the videos used to train soldiers for war and those used to treat soldiers suffering from PTSD:
In an essay accompanying the show, Farocki explains the use of gaming technology by the U.S. military: Technology, he says, “is not only employed on the battlefield, but is also used for recruiting, training, and therapy for battle-scarred soldiers. It is the beginning, the middle, and the end of the violence of war. Never has war been so transparent, so tangible, so efficient or so virtual.”