Computer scientist Thomas Murphy has designed an artificial intelligence, PlayFun, that can figure its way through videogames by relentlessly testing strategies that lead to high scores. Gary Marcus explains further:
The program proceeds by automating trial and error. It records everything in the Nintendo’s memory, and correlates every simulated press of a joystick with particular memory locations in the game that represent a player’s score. Any action that increases the score gets weighted more heavily; actions that decrease the score become less likely. In essence, Murphy aims to overpower the Nintendo through sheer brute force, not by what humans would consider actually playing the game. He writes that the “central idea … is to use (only) the value of memory locations to deduce when the player is ‘winning.’ The things that a human player perceives, like the video screen and sound effects, are completely ignored.”