by Jessie Roberts
Edwin Heathcote asks renowned architect Lord Foster how he’s been influenced by childhood construction sets like Meccano:
“We’ve found,” says Foster, “that parallel to the rapid rise of computing power is an exponential growth in model-making. Even here in Silicon Valley, the home of the digital, our presentations are analogue. The people we deal with out here, mostly in their twenties, the most computer numerate in the world, still often only understand the building as a model. The change is not as dramatic as you’d think.”
As Foster suggests, the need to create models to explain imagined worlds is a residual survival of the childhood model-making urge. Computer games from SimCity to Medieval Mayor allow you to build entire cities in seconds, to destroy them and build again with no physical effort; they remove the sense of labour from the process. On screen, you become a kind of god, an omnipotent being in control of the worlds you construct. It encourages a distance which I think is a dangerous thing for designers.
With construction toys, you are grounded on the floor, mired in the shortage of pieces, the necessity to improvise, up against the frustrations of gravity, imperfect joints and commercial compromise. The perfect start for an architect.
Relatedly, Kyle Vanhemert reports on a Lego set designed especially for fledgling architects. More here.
(Photo by Flickr user lonoak)
