“Being A Nerd Is Not Supposed To Be A Good Thing” Ctd

An “actual nerd” joins this reader in stating his case for true nerdom:

Female nerds take a stand against the reader:

He is a perfect example of everything that is wrong with this particular sordid corner of NerdCulture. As a woman, I earned my nerd status in exactly the same way as every other picked-on kid in school ever did: by being labeled that by my peers. I was bullied, I was mocked for reading too much SFF, for playing Dungeons and Dragons, and for not being very good at sports. Now this guy and folks like him want to tell me I didn’t earn that nerd card? That I don’t belong with the only group where I have ever belonged? I have some choice four letter words for him, as well as advice on where he can stick them.

The wonder of it all is that he clearly can’t even see his hypocrisy – that he is doing exactly the same thing to women that has been done to him. And while I may sympathize with his situation, I 1979474_354805564678076_7909139515221880476_ndon’t need his permission to lay claim to territory that has been mine since the first time I read The Hobbit at age five or discovered Batman comics at fourteen. Nerd territory is the domain of the outcast and the iconoclast, and it has never been about needing anyone’s approval. Watching these men try to say that they suddenly have some kind of say in who gets to wear the label would be hilarious if it wasn’t so infuriating.

Another is a tad more direct:

Speaking as a female nerd, your reader can definitely go fuck himself over that thought train.  I’ve spent my entire life dealing with assholes like him and how I’m a “fake nerd” simply because I have breasts and a vagina.  News flash dude: my adolescence was probably half as fun as yours.

I was also introverted, awkward with people and interested in stuff no one else cared about, but the community I should have been able to band together with, the people who you found and clearly bonded with, rejected me out right.  And yeah, if I wasn’t slightly obsessive (and a stubborn little cuss, as my mother use to say), I probably would have dropped all of it years ago and followed something else more appropriately “female”. But I love what I love and I make no bones about it to anyone, even if they do think I’m a little outside the lines.

Another also reflects on her adolescence:

It’s fucking miserable being a smart, nerdy 12-year-old girl. No one likes it that you’d rather play Civ or fine tune your Magic deck. Boys are angry that you are in their thing, or worse, better than them at it. Girls don’t care about your thing and soon care less for you when you talk about your thing.

Luckily I had my mother, a scientist, devoted Star Trek fan (sorry, enthusiast) and careful curator of my voracious reading habits. She made sure I had plenty of female role models, almost all of the fictional ones ostracized underdogs fighting for justice. Some people have religion. I had Alanna and Aerin.

And another:

I sincerely hope you are getting a significant amount of pushback on this “apologia of sorts” because, as a woman who is sick and tired of demands that I verify my nerd credentials to countless men throughout my life, this genuinely disturbed me.

Like your reader, I too immersed myself in video games, comics, science fiction and all things nerdom as young person and continue to embrace them well into adulthood. But unlike this guy, I do not have an “imbalance of personality” or any other such “personality defect”. I did it because I liked it, and I still do. I’m 36 years old, I have 6 game consoles, and thousands of comic books I collected throughout the ’80s and ’90s, among other artifacts like props and costumes.

But where I diverge the most from your other reader is the impact of our shared pursuits becoming more mainstream. The things I used to think made me a loser are now things that I think make me pretty cool. It’s really done wonders for my self esteem; I was the nerdy bookworm and now I’m the cool smart chick. It’s too bad that he can’t embrace the fact the changes in the industry mean we’re no longer outcasts even if we are still weird.

One last related comment. Any female gamer who has ever tried to enter the hyper-masculine confines of the XBox live community and any male gamer who has encountered a female gamer there, should be unsurprised by the GamerGate fiasco. Make no mistake, this is an exclusive club and his allusion to this exclusivity (“Frankly, I do question the claim of many women who say they are nerds”) is extremely mild compared to what I’ve experienced. He saying we don’t belong or rather we must prove to me that we belong before being accepted, most say much worse.

Well, thanks again for getting me all fired up on Thursday morning! What would I do without The Dish? (Probably work more, but work isn’t everything, you know.)

Follow the whole thread on gaming culture here.

(Photo of two actual nerds at Comic Con via Leah Zander)

“Being A Nerd Is Not Supposed To Be A Good Thing”

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A self-identified nerd writes:

I think what a lot of the commentary on GamerGate misses is that Nerd culture is by nature an exclusionary thing, and all claims of Nerdom being mainstream are a contradiction in terms. To be a nerd is not simply about liking something, even to the point of being socially awkward. Being a nerd is about being so emotionally and intellectually invested in something that you develop a completely unearned sense of entitlement surrounding that thing, as if the people in charge of it owe you something for how hard you like it. It isn’t a positive lifestyle or something to be proud of; it’s an imbalance of personality that we embrace in ourselves only because we have no other way to be.

We are nerds because they wouldn’t let us not be, so we created our own spheres and our own languages and pop culture canon, and because we’re smarter than the idiots who wouldn’t let us in, eventually our sphere appealed to them.

I went home and played videogames because I couldn’t play sports and didn’t have the competitive instinct, but eventually the jocks followed me home, demanding sports games and fighting games and soon the market shifted to cater to them, leaving me to find another thing. Then it was comics, and then the dopes followed me home again and demanded lowest common denominator action nonsense with the names of the things I liked slapped onto them. This is the plight of the nerds; we have to listen to media morons talk about how mainstream being a nerd is as what we love, what we devote our lives to, is co-opted by the very people who we sought escape from through our eclectic obsessions.

Frankly, I do question the claim of many women who say they are nerds, as it is a personality defect I find it hard to ascribe to a sector of society that is usually more mature and less prone to arrested development than the average male. Most are mistaking the concept of a nerd with that of an enthusiast. That so many of them don’t understand the sometimes petty rejection they face trying to enter a subculture created by ostracism is precisely because they aren’t what they think they are. They’re just regular people who maybe like Doctor Who or Star Trek. They should just accept that, and their larger ability to fit in with other regular people, which we can’t do.

This is our thing, and we don’t need you to relate to it to the same extent we do, even if we have the same tastes in common. Just let us have this and leave us alone.

Update: Female readers react here. Follow the whole thread on gaming culture here.

Vengeance Of The Nerds, Ctd

Readers won’t let go of the debate:

As Arthur Chu artfully pointed out, the basic dynamic of #GamerGate is no different than that of the Tea Party: white dudes angry about Those People encroaching on their turf. What #GGers lambast as the “corruption” of gaming journalism isn’t part of the creeping menace of sponsored content; it’s the default mode of operation. Gaming publications have always been willing and enthusiastic adjuncts of the industry PR machine. The field’s evolution is no different than any other kind of entertainment journalism – critical film, music, and sports coverage didn’t emerge until the 1960s. To this day, no major entertainment media outlet meets the journalistic standard #GamerGate purports to demand (see: ESPN and the NFL). Really, where’s the scandal?

The difference now, of course, is the existence of social media and how it enables new ways of lashing out. No one has more skill with the Internet’s tools of harassment and abuse than the stereotypical gamer. Pretending that violent threats against outspoken women – whose collective influence in gaming, I should point out, is minuscule at best – have nothing to do with #GamerGate is absurd.

Freddie responds to these readers at length:

The video game media, generally speaking, is garbage. … But here’s the thing, you guys: if video game journalism is garbage, then #gamergate is garbage from an Egyptian restaurant that’s been baking in the sun in July in a heatwave on a New York corner, complete with extra dog poop and infested with cockroaches that have names like Misogyny and Threats Against Women. However well-intentioned some members of #gamergate may be, and however much I may agree with some criticisms of the video game media, the grimy sexism and hideous threats that have been made in the name of #gamergate renders the whole “movement” totally unpalatable to me.

Yes, it is unfortunate to define any group by the actions of its worst members, and there are times in life, particularly when it comes to political struggles, that you have to hold your nose and align with people you can’t stand. But this isn’t one of those times, and too many people who complain about how #gamergate is discussed in the media refuse to be frank about how rife with ugliness the phenomenon is.

I mean, there’s even legitimate criticism of Anita Sarkeesian, such as her unpaid appropriation of other women’s artwork, which my friend Alex Layne of the brilliant site Not Your Mama’s Gamer discussed. That behavior bothers me. But in a world where Sarkeesian is subject to such insane, violent threats, my instinct is not to criticize her about intellectual property but build a bunker to defend her from attack.

That’s the thing about surrounding your movement with threats and misogyny: people who might be inclined to listen to you feel compelled to reject you out of hand. Whether through refusal or inability, the principled people who consider themselves part of #gamergate have failed to eject the sexist, threatening core of the movement, and for someone like me, that makes it impossible to take the whole enterprise as anything but ugly.

Laura Hudson adds:

While there are legitimate ethical concerns about games journalism, it’s telling that the movement remains laser-focused not on the ethically shady behavior of the multimillion-dollar gaming studios making the mainstream games they enjoy, but small, often impoverished independent creators and critics—and even within that subset, the targets are nearly exclusively women.

Jesse Singal pens a Reddit letter to all the Gamergate people trying to convince him the press has it all wrong:

So what is Gamergate “really” about? I think this is the sort of question a philosopher of language would tear apart and scatter the remnants of to the wind, because it lacks any real referent. You guys refuse to appoint a leader or write up a platform or really do any of the things real-life, adult “movements” do. I’d argue that there isn’t really any such thing as Gamergate, because any given manifestation of it can be torn down as, again, No True Gamergate by anyone who disagrees with that manifestation or views it as an inconvenient blight from an optics standpoint. And who gets to decide what is and isn’t True Gamergate? You can’t say you want a decentralized, anonymous movement and then disown the ugly parts that inevitably pop up as a result of that structure. Either everything is in, or everything is out.

Faced with this complete lack of clarity, all I or other journalists can do, then, is journalism: We ask the people in the movement what they stand for and then try to tease out what is real and what is PR. And every, every, every substantive conversation/forum/encounter I’ve had with folks from your movement has led me to believe that a large part of the reason for its existence is discomfort with what you see as the burgeoning influence of so-called social-justice warriors in the gaming world.

Update from a reader:

In case you missed it, Clickhole has the ultimate encapsulation of GamerGate ( … unless anyone in GamerGate disagrees with it).

Vengeance Of The Nerds, Ctd

A few readers provide key counterpoints to the controversy:

Your latest post presents only one side of a very complex, many-sided argument and unfortunately perpetuates the narrative that #GamerGate is mostly a reactionary, misogynistic movement. Please understand that the vast majority of GamerGate is not misogynist. The vast majority of GamerGate does not think death threats are trivial. GamerGate is a movement that has embraced women, gays, trans-gender people of all political stripes and nationalities, worldwide.

GamerGate is many things, but it is largely a reaction against the huge amount of abuse that gamers have suffered over the years, culminating in a coordinated campaign by a dozen or so articles that appeared on numerous gaming news sites nearly simultaneously on August 28-29, proclaiming that gamers were dead, spear-headed by a piece on Gamasutra by Leigh Alexander, who called gamers:

These obtuse shitslingers, these wailing hyper-consumers, these childish internet-arguers – they are not my audience. They don’t have to be yours. There is no ‘side’ to be on, there is no ‘debate’ to be had.

Now is that any way to speak to a large number of your target audience? Most of the other articles weren’t quite as strident, but the mass coordinated nature of this campaign was not lost on many gamers. Understandably, being called “shitslingers” and “childish internet-arguer” upset many people. Hence GamerGate really took off.

It’s a horrible thing that Zoe Quinn, Anita Sarkeesian and Brianna Wu have received death threats. However, there is very little evidence that at least the threats against Sarkeesian and Wu have had anything to do with GamerGate. And yet, instead fingers were immediately pointed to GamerGate, in an appalling example of guilt-by-association. It is grossly unfair that a movement comprised of thousands of people worldwide is being tarred for the actions of the very few destructive people who just want to watch the world burn. That’s like blaming all Muslims for ISIS!

GamerGaters have been quite vigilant, often being the first and most vocal in calling out harassment as soon as they discover it online. This is a totally open movement. Anyone can do anything and claim that they did it on behalf of GamerGate. Even then, it’s abundantly clear to anyone who has actually talked to GamerGaters, that nearly all of us condemn harassment and welcome women into our movement. In order to counter this misrepresentation, the hashtag #NotYourShield was created in order to demonstrate just how diverse and inclusive the movement is.

Despite all this, GamerGate are being constantly insulted by others as “misogynerds,” “pissbabies,” “worse than ISIS” and god knows what else. Supporters of GamerGate have been given death threats, doxxed, lost their jobs and God knows what else. Yet none of that has gotten any exposure in the mainstream media.

The abuse received by people for the mere mention that they support GamerGate has been so bad that it has caused more than a few people who initially positioned themselves as anti-GG to realize that GamerGaters are on the whole good people who condemn harassment and just want to be able to enjoy video games without being constantly told by self-appointed social activists that their hobby is awful, degenerate, and they should be shamed. It’s part of a larger movement that has been touched upon by you in the past. Just listen to the voices of women here and here who received far more harassment from those opposed to GamerGate than from GamerGate itself.

There’s much much more that I can get into. But I’m just a nobody. GamerGate has been covered more fairly by conscientious, articulate people like these, both supporting and neutral to GG:

https://twitter.com/oliverbcampbell
https://twitter.com/erikkain
https://twitter.com/Totalbiscuit
https://twitter.com/Boogie2988
https://twitter.com/georgieonthego
https://twitter.com/mundanematt

There are many more. Please contact them and listen to their voices. Fairness is important.

Another reader details another major part of the story:

I was surprised to see that your take on #Gamergate ignored its central issue, chiefly because it’s one of your own pet issues – corruption in the media. And by “corruption,” I mean the press acting as a form of PR and not as a source for news. Gamers are upset because it seems, and has seemed for a while now, that the press is no longer interested in talking to them. Leigh Alexander’s piece declaring gamers to be “dead” (alongside a slew of other insults) was just the purest expression of that trend.

But make no mistake: these accusations of misogyny are deflections meant to shift focus (successfully, so far) from their own wrongdoing.

Take, for instance, Jeff Gerstmann, who was fired from GameSpot in 2007 after rating a game as “fair.” The game publisher, Eidos Interactive, pressured the GameSpot to fire Gerstmann, and GameSpot complied. Take also the review of Aliens: Colonial Marines, produced by Gearbox Software, which the press lavished with praise after being shown a “demo” that, in truth, represented nothing contained in the actual game. Or take the latest scandal, wherein WB Games offered review copies of Shadow of Mordor under the condition that the resultant review praise and advertise the product.

The gaming press is too busy begging for the developers’ scraps to care whether or not their readership gets taken for a ride. And in a $93 billion industry, that ride can be quite expensive.

Which leads us to #Gamergate, a scandal that sprang to life after evidence emerged that Zoe Quinn, an indie developer, had leveraged her inappropriate relationship with the press to boost her profile, including shutting down a rival feminist charity (one #Gamergate would later help get back on its feet). Rather than report on these relationships (as they had Brad Wardell and Max Temkin), the press went silent. This, naturally, prompted further digging, which revealed the gaming industry’s very own Journolist, wherein certain members of this press pushed predefined narratives.

Outraged at having been lied to, silenced and manipulated, gamers revolted. #Gamergate. This revolt won’t end by calling gamers misogynists. They’re not. No, this will only end when the press debrides itself of the notion that it reports to anyone other than its consumers. It’s time they stopped lecturing gamers, and started helping them find a fun game on which to spend their hard-earned money.

Another zooms out:

I think the actual point is completely missed by everyone there. It would not have been missed if people didn’t stereotype and objectify nerds as much as they accuse them of stereotyping and objectifying women.

The point is, nerds never wanted to “win”. The ascendancy of their subculture is a horrifying development for most of them. They grew up being marginalized by the in-crowd. They found interests and a common ground with the rest of the persecuted non-alpha class and they were relieved to never again have to be bullied around and to find a social subculture in which they could express themselves freely and, shockingly, even become admired by their peers. Like, really admired. Socially admired, not just admired by their parents and upstanding grown-ups in their community after receiving another scholarship or citizenship award.

And now here come the alphas to take this from them, as well as their eighth grade lunch money. They aren’t undermining themselves; they are sabotaging the movement. I see so many people throwing their hands up and wondering why these guys are behaving so beastly, and if you take five minutes and realize how they got where they are, then you could see where they’re going.

The nerds want the women to go away, because when the women go away, so will the alpha males. High school never ends, not really. Alpha males hate everything new or different, but they learn to feign interest in things that women are drawn to. And so now you have these massive audiences for comic book movies and video games, because women started liking these subjects and the alphas are following along. The producers of this content know that to keep those big audiences spending, they need to lower the sophistication to a level that the casual, obtuse consumer will like. The women will still prefer the alphas to the nerds, no matter what the nerds do, and the nerds know this. They don’t have the tools for the game the way that the alphas do.

Now here is the perfect storm. Everything they like is overrun by women who don’t really want to engage with them and want to see the subculture change to be more appealing to them (and this is where things like feminist critiques of video games drive them even more bonkers). The women are followed by alpha males, who the nerds revile and who will try to seize control everywhere they can, like alphas do. The quiet living room of the nerd has become the scene of a giant house party hosted by the cast of Jersey Shore. Oh, and that’s about to be the level of sophistication coming across in comic books and movies now that there’s billions of dollars to be made by appealing to the lowest common denominator.

Now I don’t sympathize with anyone who engages in death threats or who expresses anti-feminist ideals, or who essentially falls under the sway of their worst fears rather than their highest hopes. But I also gotta say, just because you’re paranoid, doesn’t mean they’re not after you.

So I’m not saying you need to sympathize with these people or ally with them or approve of the obscene ends that some of them go to. But you will never, ever, understand nerd behavior if you think that they are exultant at the new attention on their subculture, and that all this misogyny and anti-social behavior is just exactly what your objectifying, stereotypical model of them says that it is. They are not struggling to express themselves and grappling with zero-IQ social intelligence. They aren’t fumbling their way through their moment in the spotlight because they don’t know how to behave. I know that’s what everyone has been raised to believe about them, and it sure looks like it’s what they’re doing. But the fact is, all this acting out and hostility isn’t awkwardness and it isn’t a dominance play. It’s a simple message to the newcomers: get. the. fuck. out.

Another touches on something we were suggesting with the choice of tweet-image above:

Wow. That third reader doesn’t so much zoom out as much as he spaces out. Apparently there are no female nerds, and the only defining characteristic of nerd-dom is being a social outcast. Really? I thought it was liking scifi and being socially inept was an unfortunate side effect of spending so much time reading as a kid (maybe that was just me?).

And the whole idea that the “sophistication” of some monolithic nerd culture is going to suffer is ridiculous. You know what is happening? They are making more geeky, nerdy things – from movies to comic books to novels. Sure, some will be less sophisticated. Some will be more. Some will not appeal to your tastes and so what, go read or watch something that does, there’s a ton of it. I personally find the idea of Depression Quest ridiculous; it seems more like a psych class than a game to me, but if enough people want to play it to make that kind of genre popular, it’s not like it’s hurting me.

I’m a female gamer, though I admit I haven’t been following the GamerGate nonsense closely. Mostly because yes, there is as much misogyny in gaming as in the rest of life, and yes, video-game review sites have been useless for a long time now. It would be nice if neither of these things were true, but you know what? I play video games to relax, and stressing about that shit isn’t relaxing at all. If sexism in a game bothers me, I stop playing it. If I’m looking for a new game to play, I’ll look at one or two blog reviews and then download it and try it (if the game doesn’t have a trial version, there are plenty of others that do, so, move on to the next one).

The whole death threats thing is ridiculous and people need to realize that’s not ok, but I feel like summing this all up as a message to “get the fuck out” is unhelpful. Not just from a putting the genie back in the bottle perspective, but the vast majority of nerds aren’t issuing death threats. Only a handful of whack-jobs are.

Another gets the last word:

Oh Jesus Christ, can we just let this thing peter out as it should? Honestly, I already have four kids and I have to listen enough of he said/she said young love acquired, denied, lost and how it is the end of and most important thing in the world teen angst babble around the family dinner table. Do I also have to suffer through this at my favorite blog as well?

Sure, there are game developers out there who have an agenda against woman because they weren’t with the cool crowd in high school and carry that resentment into their apparently adult adolescent years. And yes, there are woman out there who detest game developers who seemingly objectify and reduce woman to sexual byproducts. Please, can we just let them go sling it out in their own high-school sophomoric fashion by posting nasty comments to each other on their blogs and the rest of us just move on and focus on more important things? Thank you.

Vengeance Of The Nerds, Ctd

The controversy over violent, misogynistic trolling in the gamer community returned to the spotlight this week when death threats compelled feminist critic Anita Sarkeesian – no stranger to such threats – to cancel a public appearance:

Sarkeesian, who is currently in the middle of a lengthy project dissecting sexist tropes in video games, was forced to cancel an upcoming speech at Utah State University, after an anonymous letter threatened a mass shooting should her speech proceed. Sarkeesian canceled after officials were unable to make sure there would be no concealed weapons at her speech. Utah law allows for concealed carry with a permit. Though the threat on Sarkeesian’s speech was almost certainly the work of a disaffected, unaffiliated troll, it plays into a larger trend involving the critic — she does pretty much anything, and angry threats, often from self-described “gamers,” follow.

But there is always the risk that drawing too much attention to these anonymous misogynists and their distant violent threats could actually empower them, when otherwise they might simply molder in their basements. And changing one’s behavior in the face of such terrorism is giving the troll a win of sorts, in the same way we saw with the Mohammed cartoons and ISIS beheading tapes on a much grander scale. But ignoring such threats is never an easy call of course, and Sarkeesian deserves the utmost sympathy. Alyssa Rosenberg insists that such threats be taken seriously:

To some observers, threats made online are ephemeral, abstract even in their fantastical, violent detail. And yet, a threat to carry out a school shooting does not actually have to result in an auditorium full of bodies to achieve what the letter-writer intended, to make it impossible for Sarkeesian to move forward with her talk. And a threat does not have to meet the legal threshold of a crime — in some states, evidence that the person issuing the threat has an actual intent and clear plans to carry it out – to levy extremely high social costs.

Sarkeesian has had to leave her home because someone who threatened her claimed to have her address and that of her parents. Brianna Wu, who co-founded the video gaming company Giant Spacekat, also moved to avoid threats made in response not even to sustained criticism of video games, but to jokes she made about the Gamergate campaign. “Depression Quest” developer Zoe Quinn went into hiding after a vengeful ex-boyfriend published a long account of her alleged infidelities that seemed to imply she chose her partners for professional advancement.

And also:

Take the case of Gamasutra blogger Leigh Alexander, who was targeted after she questioned the changing nature of “gamer identity” and claimed that “gamers are over.” In apparent response to her piece, a subreddit arose imploring gamers to flood the Intel Corporation with complaints about her, resulting in Intel ads being pulled from Gamasutra’s site. And while Intel issued a boilerplate statement against gender discrimination, the ads remained down and #Gamergate claimed victory. “They targeted me specifically,” Alexander told Vulture. “They were offended by the assertions in my article and by my progressive/feminist work in general. And they continue to harass me and others on a regular basis.”

More broadly, Sarkeesian’s critics – including those who don’t threaten her with rape or murder on a regular basis – accuse her of being part of a culture of corruption in videogame journalism. Yet, as we’ve seen, these critics’ targets are primarily women, and the “criticism” too frequently crosses a line into trolling or outright threats, so it’s often difficult to separate the good critics from the bad. Jim Edwards is amazed that there is any controversy here in the first place:

Gamers who have rallied around the hashtag #GamerGate insist that the death threats are trivial. It’s only Twitter, they say. Grow up and ignore it the way the rest of us do. More importantly, they add, the death threats are not the TRUE issue at the heart of GamerGate. Rather, it’s the video game industry’s cozy relationship with video game journalists and the conflict of interests they indulge in. Sometimes, the writers sleep with the game coders, apparently. “Video game journalism [is] in need of urgent reform,” writer Milo Yiannopoulos insists. …

But look at the priorities here. On the one hand, a handful of women have said, “Some of these games are frankly not great, guys!” and been threatened with death for having that opinion. And on the other hand, a huge chunk of the gaming community is now fiercely arguing that the death threats aren’t important. Rather, the technicalities of video game reviewing are the priority. It’s completely insane. It’s insane that you even have to say out loud that sending death threats to people who disagree with your opinion of video games is wrong. Yet here we are: Apparently, it needs to be said.

Jesse Singal views Gamergate as a form of backlash against the maturing of videogames as a creative industry:

We are never going back to a time when there aren’t developers making games about nuanced, mature themes, some of which may be of little interest to some stereotypical “traditional” white male gamers. That’s why Kyle Wagner’s comparison of hardcore Gamergaters to tea partiers is so accurate: Like members of the tea party, some Gamergaters are seeing big, real changes and wrongly predicting that said changes will bring them personal hardship or persecution. Hence the outrage, and hence the “deep sense of entitlement coming out of a section of the male gaming community,” as Sarkeesian described it to me.

It’s easy for a male observer of all this to wax hopeful about the “silver lining” of the vibrant, endlessly fascinating indie game scene, of course — I’m not the one who has been driven from my home because of harassment, and I’ve never known the feeling of having to cancel an event because of the threat of a mass shooting. But at some point this paroxysm of misogynistic, revanchist rage will die down. When it does, fascinating, quirky indie games will still be there, and the creative forces behind them will only be growing in power and visibility.

Vengeance Of The Nerds

Writing in a NYT roundtable on the ascent of geek culture, Freddie accuses certain geeks of defensiveness, complacency, and paranoia:

By any rational measure, the geeks – fans of comic books, science fiction, video games and fantasy – are utterly triumphant. Economically, the genre in the media is dominant, earning billions of dollars a year. Critically, it is celebrated, getting sympathetic reviews in the stuffiest publications and winning national awards. In every meaningful sense, geeks are the overdogs.

For the geeks, this should be a moment of triumph and celebration. And yet instead, the typical geeks today still regard the world as fundamentally hostile to their beloved properties. The 800-pound gorilla still thinks of itself as a 98-pound weakling, and the results are ugly. The recent GamerGate controversy, so thoroughly misogynist and angry, demonstrates the problem with winners self-identifying as losers: once you’ve cast yourself as a victim in your own mind, there’s no need to interrogate your own behavior.

Alyssa nods:

Maybe this is a period of adjustment, and flag-flying geeks and nerds will emerge from this upheaval in a better place. Maybe people will see that the video game industry can survive both expansion and criticism. Maybe “Game of Thrones” fans will recognize that the show’s essence will survive even with fewer naked, threatened women on screen. Maybe the bomb threats will stop. The essence of confidence is the ability to handle critiques and the existence of challengers with grace and security in your own position. If what deBoer is describing is a permanent state, though, then a certain subset of angry geeks will prove themselves to be exactly what the once-dominant culture said they were all along: myopic and insecure.

Feminist writer Laurie Penny shows admirable and constructive empathy in the face of vile, misogynist threats:

Later in [her book Unspeakable Things: Sex, Lies and Revolution], Penny explores the sexism that pervades the digital world where she plays out her politics, laying out in detail the death and rape threats she receives for the crime of being an outspoken woman in the public eye. But she is also sympathetic to the origins of that abuse. “One of the most important things to understand about cybersexism is that it comes from a place of pain,” she writes, an “embattled masculinity” wrought from years of abuse at the hands of peers that for some men manifests itself in a resentment and hatred of women.

But what the boy geeks miss, she argues, is that they are not the only ones who have to deal with harassment or ostracism. Girl geeks like Penny, who spent her adolescence on “the type of chat forums where everyone will pretend you’re a 45-year-old history teacher called George,” experience the same sense of alienation that their male equivalents do.

Meanwhile, Zaheer Ali spotlights an important and growing subset of geek culture:

Today, black nerd culture thrives and continues to shape popular culture in significant ways. Music nerd Questlove serves as music director of one of the flagship late night shows, academics like Henry Louis Gates, Jr. inform mainstream discourse about American life and history, Black Twitter establishes the newsworthiness of black lives, and Melissa Harris-Perry’s show on MSNBC, which proudly identifies itself by the hashtag #nerdland, presents a diverse line up in cable news. The voices of black geeks and other marginalized nerds remind us that the best of geek culture provided refuge and inspiration for social misfits and outcasts.

The voices of black geeks and other marginalized nerds remind us that the best of geek culture provided refuge and inspiration for social misfits and outcasts. Mainstreaming in the form of recovering that geek culture is reason to celebrate.